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View Full Version : We need your help! Vote on this poll! Homebrew for PS2?


CMX
10-20-2006, 08:09 PM
We've had this as a possibility for a long time now, but I think it's time we let the users take a stand on this. What would you think if we went to some of the homebrew makers out there and built their files into files that could be put onto an USB Flash Device and booted via Code Breaker PS2?

We could do genesis emulators, naplink, code majic, basically anything we wanted to and had permission to do so with. Of course, nothing illegal would be "OK"d as this causes many numerous issues. And noone else in the world can sign the files that boot from USB Flash Device with Code Breaker PS2 besides us.

The method it would work is quite simple:
1) You need Code Breaker PS2 V7.0 or higher.
2) We'd have a .zip file for download that contains a pelican.bin for the app you want to download.
3) You'd put it on your USB Flash Device's root folder.
4) Insert the USB Flash Device into your PS2 and boot Code Breaker PS2.

After a short loading, the app would boot up instead of the Code Breaker PS2 main menu.

To go back to Code Breaker PS2, you simply just boot Code Breaker PS2 without the USB Flash Device plugged in, or delete the pelican.bin from your USB Flash Device. In no way does it modify anything on ur system to stop you from using Code Breaker PS2.

Vote in the poll!! The poll ends on Halloween approximate 8 PM. Get your vote in!!

We should get some replies here too. If you voted Yes, please reply below with the apps you'd like to see. If you voted No, please explain your position on why you have voted No.

UPDATE: Some homebrew "tasters" for you are here http://www.cmgsccc.com/ps2/homebrew/

-CMX

bobby12
10-20-2006, 08:26 PM
the applician i would like to see is making our own day 1 files

Jinto
10-20-2006, 09:28 PM
Well im all for emulators on the ps2 for the older system as long as it legal

but the only problem i would have is i have no usb flash drive thus why i saved up to get the CB 9.x so i could download them via the net any "homebrew" stuff that can be put on the "Online Ps2 Cb server would be great but im sure that is only wishful thinking lol

Galadryel
10-20-2006, 10:49 PM
I'd like a MPG-AVI-MP3 player...
though don't know if that's legal or not... :(


^^


PS: Specially if the movies ARE on the USB Flash device....

F. F. Fan
10-20-2006, 11:22 PM
Definitely any legally permissible emulators would be nice & code majic.

CMX
10-20-2006, 11:31 PM
the applician i would like to see is making our own day 1 files

That will never happen unfortunately as the only way to do that would be to release the private signing key to the day 1 files. And this key is the same that would be used to sign the homebrew, so that will never be an option.

-CMX

Grim Reaper
10-21-2006, 12:33 AM
i vote for yes.

MWong
10-21-2006, 12:45 AM
Of course I voted yes ... hopefully this will go beyond the PS2 though.

CMX
10-21-2006, 12:59 AM
Of course I voted yes ... hopefully this will go beyond the PS2 though.

Nah this is only for PS2 at current. It's only possible because of the way we have done the USB on Code Breaker PS2.

-CMX

Pal'Drem Mil'bereth
10-21-2006, 02:53 AM
This is a great idea. Although I never thought something like that could be done off a pen drive. I see no reason to object, by all means go for it!

Mil'bereth of Pal'Drem

Alien Spider
10-21-2006, 03:15 AM
Yes! Sounds awesome!

szalay
10-21-2006, 03:27 AM
Nah .. Yes !

Dramakus
10-21-2006, 03:30 AM
I say yes. I think some nice apps would be a code converter maybe(dunno if the others would like that), a mp3 player would be cool, a mirc client, a web browser would be really nice but may require to much space to run on a pen drive. Can't think of anything else atm I'll get back to ya.

thedude41
10-21-2006, 03:59 AM
Yeah, it sounds like an interesting idea to go with.

bfoos
10-21-2006, 05:09 AM
Yes! Emulators: genesis/megadrive, super nes, nes/famicom. Multimedia functions would be nice as well.

How would this work for users with slim models that don't get along with the USB drivers on the CB?

Seph
10-21-2006, 06:48 AM
Yes of course... I'm pro-anything that I can benefit from.

OOOwatah
10-21-2006, 08:36 AM
I like the idea.

rmahaffey2
10-21-2006, 12:24 PM
Yes! Emulators: genesis/megadrive, super nes, nes/famicom. Multimedia functions would be nice as well.

How would this work for users with slim models that don't get along with the USB drivers on the CB?

Sounds like a good idea BUT as older ps2s die and are replaced by the new slim designs - that usb devices do not work on-- then why waste the effort? Unless of course you have found a way to get around the usb problem.:confused:

TreyTable
10-21-2006, 02:57 PM
I vote yes. That would be super cool.

TheJuJu
10-21-2006, 04:58 PM
It would be awesome to play some old school games on the PS2...
I'd love to see Shining Force 1 & 2 (Sega Genesis) coming from off of my ps2...SWEET!

UrbanSniper
10-21-2006, 05:43 PM
Sounds like a good idea BUT as older ps2s die and are replaced by the new slim designs - that usb devices do not work on-- then why waste the effort? Unless of course you have found a way to get around the usb pronlem.:confused:

I agree. My older PS2 stopped recognizing my CB disc, so I had to upgrade to a new slim model, which basically means I have the headache of entering all of my codes by hand once again. So this downloadable apps idea may sound good, but wouldn't be worth anything at all for me. Unless of couse you've found a way around the USB problem that you're not sharing?

mobman156
10-21-2006, 06:29 PM
? Lets say a new game comes out and your code breaker doesn’t have it could i
Just stick my disk in computer and copy the codes to the disk

hunter
10-21-2006, 11:49 PM
i'd love to play old school games on my ps2! go for it! i'd like to see genesis, nes, super nes, and n64!

vette163
10-22-2006, 12:16 AM
I guess it would be great for those with older PS2s, but most new members (and a growing number of veteran users) don't have the luxury of USB drive use. The question I would ask is how much would it hold up the code creation process for new games by accommodating app creation, and is it worth creating a new feature for what is a shrinking audience of users with older PS2s. The in intent is not to offend those who can take advantage of this proposed feature, but if it involves a significant tradeoff for the community as a whole, one must question its value.

bdaddyn989
10-22-2006, 02:30 AM
Yes. I say go for it. I have an older model PS2 (SCPH 39001). It was purchased on February 23, 2003. I has been going for about 3 years 8 months.

omega_darkness
10-22-2006, 02:36 AM
very good idea, voted yes, go for it! emulators FTW!

Galadryel
10-22-2006, 03:22 AM
I have a slim ps2...and I've never had a single problem with USB devices...

well... I use a Sony mp3 player as USB flash, though... don't know if that has something to do with solving the "problem"...

^^

poakieman
10-22-2006, 05:26 AM
Sounds like a good idea BUT as older ps2s die and are replaced by the new slim designs - that usb devices do not work on-- then why waste the effort? Unless of course you have found a way to get around the usb problem.:confused:

I've had no problems with my slim PS2 USB ports. I use my flash drive and headset with it, and it works fine. But, I know what you're talking about, because my friend has that problem with his.
Anyway, I vote yes. Party on!

poakieman
10-22-2006, 05:31 AM
? Lets say a new game comes out and your code breaker doesn’t have it could i
Just stick my disk in computer and copy the codes to the disk

OMG, are you kidding me? LOL!! Not trying to be mean or anything, but the PS2 would have to be able to read the disc first. I don't think that would work. (Or would it?):eek:

hellslave
10-22-2006, 07:20 AM
No. HomeBrew is already here, and there's no need for Peli to jump on the bandwagon this late into the game. This is were CB seperates itself from the other devices: funtionality. CB has always been about the codes, and should be about nothing BUT the codes. No media player, no HomeBrew. Just codes.

Another reason to not start supporting HomeBrew, is that there still things that can be improved on with the CB itself (which is worth a whole topic unto itself, actually).

maddog8810
10-22-2006, 07:30 AM
i voted yes but what about taking A R MAX game save and converting them to code breaker to use them were could i get a file that could do that?????????????????

TreyTable
10-22-2006, 07:31 AM
First of all, the slim PS2s have two functional USB Ports, mine work just fine. Plus a pen drive isn't a luxury item anymore; I got a 256 MB Lexar drive from Target for $15.

bfoos
10-22-2006, 07:50 AM
First of all, the slim PS2s have two functional USB Ports, mine work just fine. Plus a pen drive isn't a luxury item anymore; I got a 256 MB Lexar drive from Target for $15.

We aren't talking about USB ports functioning, or not. What we ARE talking about is newer model slims (75001+) not getting along with codebreakers USB drivers.

http://forums.cmgsccc.com/showthread.php?t=6118&highlight=75001

The Whyzeman
10-22-2006, 02:30 PM
The Whyzeman speaketh...

I voted yes 10 minutes after CM made the topic, but I thought that replies were reserved for the nay-sayers. So, I'm all for PS2 homebrew. Although, there are homebrews out there already that can load via the memory card exploit, but doing it through the CB would be so much easier since I won't have to swap disks all the time.

OEP
10-22-2006, 03:08 PM
I'd like it better if the homebrew app didn't automatically boot, instead was a menu item for codebreaker.

bfoos
10-22-2006, 03:18 PM
I'd like it better if the homebrew app didn't automatically boot, instead was a menu item for codebreaker.

That would be nice, but it would require a rewrite of the CB software we all know and love.

kirstpo
10-23-2006, 02:39 AM
It'd be nice to be able to have an import game booter. Also MKV, AVI, MPG, DIVX player.

Skiller
10-23-2006, 03:10 AM
CMX .. id have to say Hell ya to this kinda Thing this will give ppl more Lead into trying to build things like this .. and should be come a vary nice add on ..
Emus (nice) MP3 players/ Xvid and stuff liek this would be a killer thing as well :)

c2s
10-23-2006, 03:21 AM
I say why not. It would be cool to have a vid player like MPC or VLC.

Anima Minotex
10-23-2006, 10:24 AM
I voted yes, anything and everything possible from Sega, SNES and old school Nintendo.

Rathlos Slayer
10-23-2006, 11:09 AM
Ok, I am completely lost about what its doing... So...someone mind putting this into somthing simpler. lol I hate sounding like a noob about all this, but I am. I saw somthing about MP3s, does it mean somthing to make them playable on a PS2?

eh, Im votin yes, even though I dont get it...this is why Im never gonna vote for a presedent.

Cloud-Strife
10-23-2006, 03:55 PM
yah why not i vote for yes its a magnificent idea

The Whyzeman
10-23-2006, 06:32 PM
Ok, I am completely lost about what its doing... So...someone mind putting this into somthing simpler. lol I hate sounding like a noob about all this, but I am. I saw somthing about MP3s, does it mean somthing to make them playable on a PS2?

eh, Im votin yes, even though I dont get it...this is why Im never gonna vote for a presedent.Okay, I'll try to put it in my basic understanding of it all:

The Codebreaker, or every other cheat device for that matter, is simply a boot loader that alters the systems memory addresses then loads the game. When you play a game that's been codebreaked, you're not playing it through the PS2's standard software, you're playing it through the PS2's altered software via the Codebreaker while the entire time, the PS2 thinks that you're playing Crazy Taxi.

A good example would be the memory card exploit for HDLoader. The exploit would use a PS1 game's boot loader to, in turn, load HDLoader (which, in itself is sort of a homebrew), which in turn loads PS2 game images while the entire time, the PS2 thinks you're playing that PS1 game (in my case it would be Dead or Alive). If I'm not mistaken, the Codebreaker would load homebrew software much like it loads standard PS2 games.

Think of the Codebreaker acting as a loader for homebrew much like DevHook, UMDLoader, and eLoader does for the PSP.

Seph
10-23-2006, 06:40 PM
Ok, I am completely lost about what its doing... So...someone mind putting this into somthing simpler. lol I hate sounding like a noob about all this, but I am. I saw somthing about MP3s, does it mean somthing to make them playable on a PS2?

eh, Im votin yes, even though I dont get it...this is why Im never gonna vote for a presedent.

Homebrew applications are programs run on the ps2 that is outside of the realm of the ps2's intended function. It opens up the user's ps2 to use applications such as media players, specific emulators, and naplink (a form of computer to ps2 networking using usb cables). So basically, it opens up new doors for users as far as the ps2 is concerned.

Pyriel
10-23-2006, 08:17 PM
Okay, I'll try to put it in my basic understanding of it all:

The Codebreaker, or every other cheat device for that matter, is simply a boot loader that alters the systems memory addresses then loads the game. When you play a game that's been codebreaked, you're not playing it through the PS2's standard software, you're playing it through the PS2's altered software via the Codebreaker while the entire time, the PS2 thinks that you're playing Crazy Taxi.

A good example would be the memory card exploit for HDLoader. The exploit would use a PS1 game's boot loader to, in turn, load HDLoader (which, in itself is sort of a homebrew), which in turn loads PS2 game images while the entire time, the PS2 thinks you're playing that PS1 game (in my case it would be Dead or Alive). If I'm not mistaken, the Codebreaker would load homebrew software much like it loads standard PS2 games.

Yes and no. The CodeBreaker abuses the limited OS that Sony provided, in order to "inject" itself into games as they are initialized. For the most part, the OS is intact, and the PS2 doesn't "think" it's doing anything different than it really is. Once the CodeBreaker has imposed its cheat engine on the game, it is executed (frequently) as though it were part of the game's code. But I won't go into technical details.

When the CodeBreaker loads standard PS2 games, it does so through a function provided as part of Sony's OS (a syscall). The call only allows software to be loaded from a disc (CD/DVD) or from a development host. Loading software from a USB drive requires writing your own code to do so.

HDLoader, regardless of how you get it booted, insinuates itself into the CDVD facilities of the PS2. The PS2 doesn't think it's playing a PS1 game, but for all intents and purposes it does believe that it's retrieving data from a ROM disc.

On topic: I don't think it would be a bad idea. As long as you can limit your liability if the homebrews violate some copyright or other. For my own purposes, I'm firmly in the "don't care" category, since it's not a feature I need. But there's no reason it couldn't be fun or useful.

Master of Darkness
10-23-2006, 08:52 PM
homebrew apps sounds like a great idea!:D

I would love to see an NES emulator.

and a PS2 Media Player (you know, sorta like Real and Windows Media Player) would kick ***.

I just wish you could do the same with the GCN.

kkndking
10-23-2006, 10:59 PM
game shark hade a media player for ps2 that played mpg,mpeg,mov,mp3,avi,divs,rm and form what i can tell can play over network or a cd i have benn looking for it for ever and cant find it or any think like it i want a meda player that playes any thing like omg and mkv files over networks so i can look at the new anime thats coming out and not have to burn them to a cd

Bootleg
10-23-2006, 11:55 PM
I voted yes, becuase the slim ps2 doesn't have the exploit and there is no way to run hombrew on them unless you have swapmagic or a chip installed. And there is plenty of emulators that already exist like InfoNES (8 bit nes), Pgen (sega genesis), SNES-Station (SNES) and others that emulate atari, commedor 64 (spelling?), turbo grafix, and many more than that. And the best media player (handling mp3, avi and divix) that I've seen is called SMS. There are even loaders that you can use to load other homebrew from other media such as hdd, mc, or even cd/dvd. The most functional one being uLaunchelf. But with all that said, the ones to most benefit from this would be the slim ps2 user.

rockyboy1
10-24-2006, 12:25 AM
Why not? Great idea. oh.... you all could do alot with that.Oogadabubaaaa

TreyTable
10-24-2006, 12:58 AM
It'd be nice to be able to have an import game booter. Also MKV, AVI, MPG, DIVX player.

Isn't that is what the XBOX (modded) is for?

homebrew apps sounds like a great idea!:D

I would love to see an NES emulator.

Get a Dreamcast, we've had those for years now. Or mod an XBOX. But the nice thing about the Dreamcast is it's just using CD-Rs.

Hiei-YYH
10-24-2006, 04:17 AM
hum... interesting, which emulators are "legal" anyway? LOL

RPGnut
10-24-2006, 09:52 AM
Another YES here!

bfoos
10-24-2006, 10:07 AM
hum... interesting, which emulators are "legal" anyway? LOL

All emulators are legal. It's roms and system bios that will get you in trouble.

Rathlos Slayer
10-24-2006, 11:16 AM
What are roms and system bios?

Pyriel
10-24-2006, 12:05 PM
A ROM is just the read-only cartridge dumped to a file. A backup of the game in other words. It's illegal for obvious reasons. Supposedly quite a few Genesis games are now public domain, or fall under some other term that means, "do whatever the hell you want". Creating, distributing, and downloading ROMs of them is no longer illegal.

A BIOS is a basic input and output system for a particular computer. It's used to provide a basic set of interfaces to the input and output devices and port connected to a machine. It's usually stored on a chip on the system board. In order to emulate the behavior of a particular console, emulators either need to use the BIOS or replace it somehow. Freely distributing the BIOS technically violates the author's copyright, just like sharing other types of ROMs. A lot of emulators will come with an HLA BIOS, which is the emulator author's attempt to replace the system BIOS with an uncopyrighted alternative. However, they generally recommend you use the actual BIOS, if you want the emulator to work correctly.

In the case of the Genesis, either the HLA BIOS has gotten so close to perfectly emulating the actual BIOS that there's no difference, or the actual BIOS is also public domain. I'm voting for the former, since good performance on the PS2 would require customization to the PS2's multi-processor configuration.

So the BIOS is legal, (some of) the ROMs are legal, and the emulator itself is legal. To my knowledge, the Genesis is the only system where this is true. Nintendo and its partners, and quite a few of the makers of other consoles and games mentioned, still enforce their copyrights on older products.

Cloud-Strife
10-24-2006, 02:43 PM
wow a great discussion about whats its legal and what not

Rathlos Slayer
10-24-2006, 04:17 PM
lol, but one more question, do I need a PS2 hard drive or whatever it is for all this to work?

The Whyzeman
10-24-2006, 08:14 PM
Thanks for correcting me Pyriel without running my confidence into the ground. :) I may sound like I know a lot about PS2 firmwares and hacking, but I'm really just an amateur.

Twilight Soul
10-24-2006, 10:02 PM
I'm "Yessing" this one for obvious reasons. What a wonderful, technological, technotronic world we live in.

bfoos
10-25-2006, 12:07 AM
Yeah, thanks for the technical explanation on roms and bios that I was too lazy to type. As far as the legalities surrounding genesis/megadrive roms, I have no idea if they are in the public domain or not. I've heard yes and I've heard no. Surely there must be some merit for the yes side though, seeing that armax has a version of pgen.

Jbonez00
10-25-2006, 01:43 AM
I say YES

Master of Darkness
10-25-2006, 01:25 PM
Isn't that is what the XBOX (modded) is for?



Get a Dreamcast, we've had those for years now. Or mod an XBOX. But the nice thing about the Dreamcast is it's just using CD-Rs.

only problem is, Dreamcast isn't being sold anymore.

Dreamcast sucks anyway.

DontStop
10-25-2006, 05:49 PM
I voted YES!

I would love to play some NES and SNES games on my TV rather than on my computer.

terra_ultmia
10-25-2006, 09:16 PM
i want a media player that can play anime. it would be nice if i can boot it up frm my external hdd than having to hook up my laptop to the tv.

Phaildalf
10-25-2006, 09:34 PM
YES for the love of GOD this is an awesome oppurtunity. I suggest a Genesis emulator as high priority (with code/value search support) one of the best emulators I know of is GENS but I don't know if that's still active or if the creator would be mildly interested in helping make it work on the PS2's hardware specs.

Speaking of value search support, maybe you could add a save file editor program for PS2 saves. Boot it up, select a save file, search a value, save the search, start the game, mod the value, continue search, etc, until you find the value you want to modify (at the user's own risk of course).

But also, a multimedia player would be great. AVI, Xvid, MPG, MKV, M2V, with subtitle file support (.srt and the sort). Possibly even one that lets you play movies from PS2 games so you can look through the FMV's of whatever game you throw at it.

And, if possible, A WEB BROWSER! :D (FireFox preferably, or anything that's freeware and can run on a slow machine). Left analog stick to control the mouse, x to click, start for enter, select for text input (for address bar, search fields, etc.) When in text enter mode, it brings a 3x3 box to the front, each with different letters and symbols. L1 to shift to numbers in the grid and R1 to shift to capital letters. Pressing start will exit the text entry grid and return to the browser. L2 to go back a page and R2 to go forward a page. Triangle to show the menu bar (File, Edit, Help, etc). Square button to download selected entry to flash device (images, etc). Circle button to bring up a menu to close the current page, close the browser, save settings, flush cache, etc.

Anyways that's all from me for now.

Pyriel
10-25-2006, 09:57 PM
He's talking about homebrew applications that independent developers have already created for the PS2. He is not talking about porting your favorite PC applications to work on the console. Nor is he talking about creating a set of new applications to run as though they were homebrew.

If they were going to throw actual effort into developing new software, or even porting existing software to the PS2, they'd charge you for it. Especially for something as complicated as porting Firefox.

_
10-26-2006, 12:18 AM
Considering Microsoft's making a game-production product for the 360, I think plenty of people will be interested in this.

Also, as it's been said, there are other consoles with homebrew communities, and if homebrew weren't appealing to a large number of people, the programs and games for those other systems probably wouldn't exist.

Feros
10-26-2006, 01:25 AM
I voted yes, this is what i've always wanted from my PS2, It would be really great cause you would not have to mod the PS2 to use a great many awesome apps.

luigiclone
10-26-2006, 04:44 AM
I don't see why anyone would say that you should not (and maybe we shouldn't use "Unlicensed/Unofficial" codebreakers either?).

I would love to see older systems emulated and kept alive by codebreaker/maxdrive to the PS2. NES, SNES,GENESIS,INTELLIVISION(especially),MAME(Which is open source and hasn't had a PS2 upgrade since v.37), and others. I could then get alot of stuff off of my computer that takes up alot of space.

You really should do it CM, if for no other reason then you should do it just because you can!

Zechs Merquise
10-26-2006, 07:45 AM
I say yes... Maybe a hacking program to hack codes? For us 1337 users... :P

bfoos
10-26-2006, 11:23 AM
I say yes... Maybe a hacking program to hack codes? For us 1337 users... :P

That won't happen.

The Whyzeman
10-26-2006, 01:52 PM
That won't happen.They said the same thing about the PSP and now look at it.

khollinge
10-26-2006, 05:03 PM
I am confused. I have the very first release of the PS2 and the USB works perfectly fine with my disc. Should I not expect this to happen if I replace it with a newer model of the slim PS2? If not, I will take a little better care of the one I have. After all, my really old (1995) Playstation with the serial cable connection on the back still works fine. Granted it was used for years with a playstation cooling fan and not retired from use until thre years ago. I waited until playstation ficxed the problems with the PS2 before buying one.

bfoos
10-26-2006, 05:51 PM
They said the same thing about the PSP and now look at it.

True but this homebrew has to be signed and I don't think Pelican will sign off on something like this.

I am confused. I have the very first release of the PS2 and the USB works perfectly fine with my disc. Should I not expect this to happen if I replace it with a newer model of the slim PS2? If not, I will take a little better care of the one I have. After all, my really old (1995) Playstation with the serial cable connection on the back still works fine. Granted it was used for years with a playstation cooling fan and not retired from use until thre years ago. I waited until playstation ficxed the problems with the PS2 before buying one.
Slim models 75001 have different USB hardware and codebreakers drivers don't get along with it.

Read this thread:
http://forums.cmgsccc.com/showthread.php?t=6118

swansonben2002
10-27-2006, 12:35 AM
cool idea. playing old snes, nes, sega games on the ps2. Mario on PS2 lol.

davedrag
10-27-2006, 04:48 AM
I vote Yes and double yes

Aang
10-27-2006, 06:19 AM
a day 1 save is definitely worth it.

conde
10-27-2006, 11:38 AM
i think its gonna be cool if we could play gamecube´s games on the ps2...right?

Anima Minotex
10-27-2006, 12:14 PM
i think its gonna be cool if we could play gamecube´s games on the ps2...right?

You can't do that, massive copyright infringement.

bfoos
10-28-2006, 12:44 AM
Not to mention the hardware limitations of the PS2.

xeon19
10-28-2006, 03:09 AM
Hell yes.. This will smack the competition's arses to teh moon so hard they'll never come back down. I mean, what more can you ask for?

darcsyde
10-28-2006, 07:42 AM
CMX would there be a way to have more than one app. on a flashdrive and be able to choose which app you want to use? Maybe you could make a simple menu that would list all apps on your flashdrive and select the one you want to run with your controller. Also maybe a button combo (L3+R3) to return back to your menu if you wanted to run a different app, instead of resetting your PS2.

This is a great addition to the best cheating device.

Great Job CMX!

Pyriel
10-28-2006, 12:09 PM
That's not reallly how the CodeBreaker works. I think the reasoning for this is that it's a new feature they can provide to most people without needing to do much work.

You'd need to have it load a pelican.bin that includes a loader/launcher. Naplink can do something like that to an extent, or if you could get uLaunchElf on the list, that would do something more like what you're suggesting.

Phantom Lord
10-28-2006, 09:19 PM
I voted for "Yes" I outta beat the **** out of the 9 people that voted for "No"...

sushiserv
10-28-2006, 09:26 PM
of course i say yes :D

Traiklin
10-29-2006, 01:15 AM
I'm suprised you even needed to have a poll.

Adding new interesting features won't be turned down by the majority.

FurryStarCat
10-29-2006, 01:16 AM
I'm all for homebrew, but I don't really think you can call it "homebrew" if it has to be signed by Pelican/Codebreaker. I mean, part of the whole IDEA of homebrew is to write your own programs without having to send them to a company to get them published. If Pelican has to sign them, I wouldn't consider them homebrew anymore.

Drak Swordsman
10-29-2006, 02:05 AM
I'm all for homebrew, but I don't really think you can call it "homebrew" if it has to be signed by Pelican/Codebreaker. I mean, part of the whole IDEA of homebrew is to write your own programs without having to send them to a company to get them published. If Pelican has to sign them, I wouldn't consider them homebrew anymore.

True enough, but I think they are doing that for legal reasons, but I could be wrong. It's an excellent feature to add, er, USE(I assume they added it some time ago, since it says "For Code Breaker V7.1")... I am gonna try them out, and if they work like I hope they will I will want to see more.

OK, after trying the media player pro, I must say... Try to get some documentation. I had trouble playing anything, as I did not know what it was supposed to play. But otherwise, A+

Pyriel
10-29-2006, 03:35 AM
They're still home-brew. All Pelican would be doing is providing another way to launch them, thereby making them accessible to more people. Declaring them to be no longer homebrew in this situation is like declaring your local garage-band to be something else because a radio station plays their song sometimes.

The software will still be developed without an official SDK, without the support of the console maker, and without financial or technical support, or any interference from any company. And it will still be available for free through other channels. That's pretty much the definition of homebrew.

The "signing" in this case is just a digital signature that the CodeBreaker software verifies before it will load the pelican.bin file. The only reason it's there is to protect Pelican's software and trade secrets. I can't really tell if you thought it was something else, something contractual in nature, but just in case, I'm telling you it's not.

Wayne Walker
10-29-2006, 03:36 AM
i like playing game but i don't in to the other stuff.

silentthunder017
10-29-2006, 06:48 AM
it would be great to have a program on a flash drive that you could use to backup your game saves in an organized file system that you could then transfer to a computer for even more storage.

you can already do this but who knows what game you actually have saved in there after a while

fluke
10-30-2006, 06:28 AM
I do not think CMGSCCC should get involved in doing this. There are cases that less is more--CodeBreaker is one of those cases. Pelican has but a lot of effort into the quality of the CodeBreaker product and I think associating the product with homebrew code is a mistake. And people do make such associations. Consider the following statement from above:

"A good example would be the memory card exploit for HDLoader."

The memory card exploit that buffer overflows the PS1 emulator on older PS2 systems was written be M R Brown. In the documentation provided with his exploit, he clearly says it should *not* be used with programs like HDLoader. M R Brown's clear statement claiming how his work should be used did not stop the CMGSCCC user from still associating the two works together. I don't think the readme.txt provided in these rar archives will be any more effective that M R Brown's own readme file was.

Pyriel's says that:

"I don't think it would be a bad idea. As long as you can limit your liability if the homebrews violate some copyright or other."

I'm do not think the liability has been limited. Providing a signed naplink makes it real easy to run cogswap.

Pyriel continues with: "But there's no reason it couldn't be fun or useful."

I am not sure that is true either. The work on improving the emulation engine in most of these emulators has stopped a long time ago. The most recent improvements are just being recompiled with newer ps2dev libraries so they can access the hard drive or usb storage. The work to improve the compatiblity with more games and the stablity of the emulators has stopped. Also, there used to be forums associated with these projects that included lists of games that where know to work and provide support to people having trouble understanding the instructions to use the emulator. Those forums have sinced disappeared.

For a novice, using these emulators can be frustrating. Your using a different style of controller than the game was ment to be played with. Sega Genesis rom dumps files come in two different formats, SMD and BIN. Due to lack of knowledge on the part of some people making rom dump, not all files available are properily formatetd or even valid rom dumps at all. Several SNES games where more than just rom chips and included an additional processor built into the cart. If the game contain a processor not properily emulated by SNES Station then the game would fail to run. Some emulator bugs do not come up until half way or mostly through the game. You may take the time to get to the last boss in a game only to discover the final boss scene uses a feature that the emulator doesn't support. If you expect to be able to treat these emulators as a finished 100% working product then you will not come away happy.

Instead, for those looking to have quick fun with a finished product then consider either of the following for PS2:

Nov. 7 release of Sega Genesis Collection (28 games for $19.99)
Nov. 14 release of Capcom Classics Collection Volume 2 (20 games for $19.99)

And what is up for being signed in the future? There are several homebrew demos (non-playable and usually non-interactive) from the The Third Creation competitions that I could provide links for. But compare those demos to what offical Sony SDK developed games do and they look almost silly. Yet, almost each demo at the time they where released pushed the limits of what the unoffical sdk could do and usually created some buzz in the homebrew community. Does anyone from CMGSCCC really care about seeing them?

And what happened to attribution? There used to be included with pgen a text file that said it was based on Generator by James Ponder and adapted to the PS2 by Nick Van Veen. Now there is a readme that just tell who didn't write the program. Cute. *sigh* At least give some credit to ps2dev.org and fsf.org for gathering some of the smartest minds available put together unoffical compiler tools and sdk for the PS2 (and another unoffical sdk for the PSP as well!).

The same readme asks "Should anyone be aware of any part of this code that infringes upon any copyright or any other applicable laws, then please inform one of our Administrators at http://forums.cmgsccc.com" That is a little vage on how to accomplish contact. Based on my dealings with angry copyright holders (don't ask), without an email address they will skip finding an administrator on the forum and go straight to complaining to theplanet.com

As long as we are on the subject of copyright, the PS2Reality MediaPlayer license requires that there package be provide in full and unmodified. It looks like several of the files from the package aren't included, just the primary elf and even that has been fully encrypted which I would guess the authors would consider modification. To make things more interesting, the PS2Reality team themselves where violating the licensing terms for ffmpeg which made it illegal for them to distribute the mediaplayer in the first place. While I don't have contact with any of the members of the PS2Reality team, if you can provide a copy of your DMCA agent's email address, I can have a copyright holder on ffmpeg get back to you. :p

Back on a lighter note, CodeBreaker is great at what it does. I do wish you could copy save games to/from pc over the ethernet (much like the homebrew "NPort" allows for but I would like something more offical). But CodeBreaker is definately the best cheat device for the PS2 (and I tried them all).

Rockman27
10-31-2006, 03:42 AM
Yes for sure :)
MAME PS2?
and I would like to see other emulators on Codebreaker as well

Rathlos Slayer
10-31-2006, 11:13 AM
Hm, just wondering...emulators, I still dont understand them, but would there possibly be PS1 emulators!!? That would kinda ruin all the things fluke said about controller compatability, and I am actually hopeing that that is possible, Im looking for a PS1 game, and I cant find it, this would kill that problem with 7 pounds of explosive.

bfoos
10-31-2006, 12:20 PM
The PS2 already plays PSX games.

Rathlos Slayer
10-31-2006, 04:11 PM
I know...but Im still hopeing I can get them for free, or even if I DO have to pay for them, I would like to play some of the harder to find games that arnt in the stores near me.

jesster76
10-31-2006, 04:23 PM
I voted YES for several reasons:1-most of us own the old systems and have bought the right to use them and 2-I would pay for such a thing and everyone wins.3-It's not like you can go out and buy stuff like this with all the ps3's and x-box 360's Game systems go forward and only release collections with 1 or 2 good games.(like midways arcade classics)we all want and love the old Genesis and Nes and the games are only around for a short while and some aren't released in all areas.4- It just makes good sense.

fluke
10-31-2006, 06:43 PM
Rockman27: The port of MAME was a bust. It was a very old version of MAME and the port was never really completed. You can ask about it on the ps2dev forums if you want. MAME is not an easy system to port to the ps2dev sdk because it contains multiple processor emulators done by multiple people resulting in great differences in code quality and coding style.

Rathlos Slayer: I find it highly doubtful that CMGSCCC will be helping you on your quest to run PSX1 burns on your PS2. Sorry. Since the PS2 already has a method of checking the authenticity of PSX1 media, anything that helps you get around that could be considered under the DMCA as a "copyright circumvention device."

jester76: If your serious about being willing to pay for stuff like this, please donate to the SNES Station developement. The website is at http://snes-station.gamebase.ca/index.htm and the bottom of the page has a paypal link.

Also, you can buy access to older games on next gen system. In addition to GameTap.com for the PC, the is the Xbox Live Arcade and something similar coming for the Wii. See http://www.gametap.com and http://en.wikipedia.org/wiki/Xbox_Live_Arcade


Anywho... so far no one has disbuted my claim that no one wants to see old PS2 homebrew coding demos that aren't games and usually not even interactive.


Considering this is mostly about emulators, I would like to suggest the following poll:

Would you like to participate in a forum to list game titles that work and do not work with homebrew emulators for the PS2 while knowing that in the process of testing the game on the emulator you may reach a point where the game is unplayable and CMGSCCC claims no responsiblity to improving/fixing the emulator:

1) Yes, it isn't really about the games -- I just like testing emulators to see how good they really emulate the real system.

2) Yes, but I would be annoyed/frustrated if I got part way through the game and it bombed out. However, I would still accept that it is my own fault for playing with a homebrew emulator.

3) Sure, but I expect CMGSCCC to help provide information on where to get ROM files since I don't have any.

4) Sure, but if I never get to finish the game because of a bug in the emulator then I expect someone at CMGSCCC to fix it! I payed good money for CB!

5) No, why should I do the work of telling others what games work and do not work? What is in it for me?

6) No, since there are better/newer emulators for the PC, I rather just use those.

7) Emulators do not matter to me. Who wants to see crippled games from the 90's? Get with the program! I was first in line to reserve a Xbox360/PS3/Wii!

A success/unsuccess list should include the following levels of compatiblity:

Rating 0: Game would not run successfully or breaks shortly into playing the game
Rating 1: Game would run for a while but eventually breaks such that it can never be successfully completed
Rating 2: Game remains playable for at least 10 minutes but contains glitches which cause the game to differ from how it plays on the real console (more extensive testing still needed to see if the game can be played all the way through)
Rating 3: Game remains playable for at least 10 minutes and no noticable glitches took place (more extensive testing still needed to see if the game can be played all the way through)
Rating 4: Game can be completed, some known glitches occur
Rating 5: Game can be completed, appears to function exactly like the original game console works

Note: Glitches include points where the color of things are wrong, things may disappear when they shouldn't, characters or the entire screen may flash, things run slower than normal or things run faster than normal.

If such a forum where to be made, testers should include the:
- Emulator name and version (just in case someone does try updating it)
- Title of the ROM
- Rating given
- Region of the ROM (if available) since the Japan version of some ROMs will play differently than the US or Europe release
- Date/time tested
- How long the game was tested
- If the tester has played the game on the original console before
- Description of any glitches
- Optional: additional details or URLs related to the game

Tester should *NOT* include information on where to get the ROM image! Finding this out is left to the reader to figure out. Also, the emulation rating is seprate from a rating of the game itself. The game itself might suck but if it functions the same as on the console then it should get a high emulation rating. Likewise, a really cool game might not work at all on the emulator and as such get a lower emulation rating.

macker85
10-31-2006, 07:08 PM
yes i would love to see some apps on the ps2 such as a snes emulator to play all the old school rpgs like secret of mana and secret of ever more and earth bound

Rathlos Slayer
10-31-2006, 09:38 PM
Fluke, alot of people here liked the old games, and alot of people might like my idea. Go look at the votes and see who wins this one, no or yes, now stfu, thanks

MannyD1974
10-31-2006, 10:07 PM
Yes!!!!!!!!!
:)

fluke
10-31-2006, 10:49 PM
Fluke, alot of people here liked the old games, and alot of people might like my idea. Go look at the votes and see who wins this one, no or yes, now stfu, thanks

I like your idea too. Please deliver on your idea and provide a homebrew PS1 emulator for the PS2. CMX didn't start a poll asking *what* emulators you wish where created (or how well they would function). He only offered to sign what is out there. Unless you can find a homebrew ELF binary for the PS2 that does what your suggesting, then all your doing by stating what you *wish* could be done is putting out a lot of hot air.

A lot of people will answer a poll asking if they want more for free with the answer yes. But another cheat device vendor provided running PGEN and other homebrew apps. I can point to actual posts of people that didn't think PGEN lived up to their expectations (or the company's lack of support of it).

Actually *try* what CMX has already signed and provide feedback based on that of how well if fit your expectations.

I understand that there are old games for the genesis and snes that you liked. I liked them too. But saying I therefore like a genesis or snes emulator of questionable quality is like saying that if I like peanut butter and I like pizza then I must like peanut butter on pizza. Better yet, what if I get the peanut butter pizza for free? Blah.

What are the old games that you like?

To what extent do they run correctly on the emulators CMX has already provided signed copys of?

If you can't answer these questions then I personally think your claim that I should "stfu" is premature and reflects poorly on your character. Do you really know what your talking about?? Which of these examples of homebrew PS2 apps have you actually tried?

Pyriel
10-31-2006, 11:02 PM
Rathlos, this doesn't need to turn into flamewar of abbreviations, or some wacky, malformed popularity contest. Fluke makes some good points. On the surface, I would tend to agree with most of them, but I think this program is at least worth considering. I can see Pelican giving this a shot, in spite of pitfalls because:

As long as they carefully evaluate what they're offering, and do as much as possible to avoid infringement, up to and including not signing certain software, they should be relatively safe in a legal sense. I haven't looked at the packages already provided. If what Fluke says is true, then it needs more boilerplate, and better attribution.
If they establish up front that these packages are offered as-is with no support expressed or implied by Pelican or CMGSCCC, the support issue, even with emulators is pretty much moot. The only problem I have with this is that many people will not understand or abide by that. The volume of complaints would probably remain low, but if it doesn't, we're hosed because even if this site removed the downloads, someone would offer them on another site. However, I know there are some "power-user" types who would find this beneficial. In any event, this offering would be better off remaining a lesser-known feature.
Even if less well-informed individuals make inappropriate associations between CodeBreaker and these downloads, there's not much real damage to be done. No more than is done by health codes for popular games that don't work, or the experience codes that cause a game to crash. It would be the same basic group of people complaining that, "CodeBreaker's Genesis emulator sux", and I can't see that causing major damage to the product's sales or reputation.


The only major pit-fall is the possibility of infringement. And I absolutely agree that if they look into these packages, and can't find a stable, legal ground from which to provide them, then the entire notion of these offerings needs to be abandoned.

jeremieedwards
11-01-2006, 04:51 AM
is there really a need to ask? YES

Drak Swordsman
11-01-2006, 05:17 AM
Actually *try* what CMX has already signed and provide feedback based on that of how well if fit your expectations.

I have tried them, and they work well enough for me... I was able to play an AVI encoded with ffmpeg at 320x240 resolution, 396 Kbps MPEG4 video, 128 kbps MP3 audio, flawlessly, on the SMS player. Exactly something I would like, and use.

As for the emulators, I have played SNES-station for about 10 minutes. Not an exhaustive test, but it ran the game I tried to play. Beyond that, I can't say. I know that the emulation isn't going to be 100% and I think development stopped long ago, but at least I will be able to play some of my old classics.

Anyways, I like the idea of homebrew software being available on CodeBreaker, because it is an alternative to needing a modded PS2 to play them. Who knows, if word gets around, maybe we will see more, better quality homebrews, since the homebrew makers will know the homebrews will no longer be available to just those with modded PS2s or people using exploits.

lee4
11-01-2006, 11:04 AM
This makes my day

This makes CB looks better than armax

Thanks
CMX

Novasconce
11-01-2006, 01:48 PM
That would be the most amazing thing since i hacked my psp!!!!!

fluke
11-01-2006, 08:24 PM
Who would I talk to about getting the source code to the CB Advanced PS2 Identification System (http://www.cmgsccc.com/ps2/advkey.php)? I would be willing to sign a NDA if needed but I highly doubt there is anything in the program that contains anything close to a trade secret. If possible, I would like to turn it into a PS2 homebrew. I would be willing to hand over any results so they can update as they see fit.

Pyriel
11-01-2006, 11:49 PM
That's a good idea. I had asked CMX about including it in the CodeBreaker a while back, but it didn't click that he could just make it a homebrew offering. It's likely not a trade-secret. I mean, if you were really motivated, you could just reverse it from the executable that's already available.

Sage3k
11-03-2006, 04:21 AM
I vote yes. That would be super cool.

I 2nd that..! BRING IT!! :D

omniwarrior
11-03-2006, 07:32 AM
I can name so many things I would like to see. I Would vote yes, but the voting is over. Mostly I would like the ability to hack my own codes so I can be a help to the cheat scene, and not just some whiny begger.

ScrnNmsSuck
11-03-2006, 09:13 AM
SNES would be awesome & would that Media Player support Divx & Xvid ?

Drak Swordsman
11-03-2006, 04:59 PM
SNES would be awesome & would that Media Player support Divx & Xvid ?

The SMS Media player played an Xvid MPEG4 AVI file just fine, just remember it's a PS2, so it might not play that well at higher bitrates/resolutions. At the homepage it says it supports Divx, so I guess so.
http://sms.ps2-scene.org/eng/index.htm

I'm gonna try some different MPEG4 formats, and see if they all play.

*Update: I have tried four videos. The Xvid and DivX(4.12) videos played fine, but the MS-MPEG4 v2 one didn't.

txgorilla
11-04-2006, 12:46 AM
Ok I havent went thru all the pages on this thread but I know a few things id like. Just a note I do not have an offical HDD

HDD format tool and a File Manager

Media Player that can play Streaming audio and mabe video from the net

Duno if its possable but mabe a TeamSpeak App? That may be pushin my luck thou

DarkPoet2006
11-04-2006, 02:41 PM
Well.. I kinda find this Interesting CMX...

I got told from a certian ADMIN that ANY link to piracy results in PERMANENT BAN.. for giving a link to the PS2 emulator NEWS site which tells you the status of how the PS2 emu is doing. ( which is a homebrew program ) Now which you posted the SNES emulator for PS2 ( which I have and ya there are some problems with it that they have not worked out in the past year or so of it being created ) So is codebreaker going to support only some homebrew? If so then thats ok.. AS LONG AS YOU OWN THE ORGINAL GAME... Btw Id like to point out the NEo Geo emulator for PS2.. but I wouldnt want to get BANNED AGAIN for supporting Piracy.. and since I can't private message ya about it.. guess I have to post.. btw CMX we do really need to talk.. ive been talking with other users about things that might help you and other admin out but the post keep being deleted.. this will both benifit you and also the users of this site.. and keep people happy and off eachothers backs.. but I bet this will be deleted as well.. but if not please Id really like to talk about this to you...

Brokaliv
11-04-2006, 05:03 PM
I've noticed (at least th SNES emulator) the file won't boot on CB Version 7.1 on Version 7 and Version 9 PS2's; haven't tried other PS2's but I think it would be the same result. I have gotten it to boot on the Version 8.0 and 9.3 CB though.

Another problem I have had was when I try to pick where I want to load the game from (cdrom, USB, mem0, mem1) it freezes. Drak Swordsman what did you do to play a game?

Drak Swordsman
11-05-2006, 12:34 AM
I've noticed (at least th SNES emulator) the file won't boot on CB Version 7.1 on Version 7 and Version 9 PS2's; haven't tried other PS2's but I think it would be the same result. I have gotten it to boot on the Version 8.0 and 9.3 CB though.

Another problem I have had was when I try to pick where I want to load the game from (cdrom, USB, mem0, mem1) it freezes. Drak Swordsman what did you do to play a game?

I didn't do anything special to boot it, if that's what you're wondering. I put the pelican.bin file on my Memory stick, put the SMC file on the Memory stick, started it up on my PS2, selected the USB, selected the file from the file list, and it started.

I have the older slimline PS2, a 32 mb memory stick, and Codebreaker 8.1 if that helps.

Vercalos
11-05-2006, 09:46 PM
I've tested the SNES emulator with Super Mario RPG. It doesn't work very well, but you guys are off to a very good start. Way to go!

<EDIT>

By the way, can anyone tell me what the USB Program Launcher is supposed to do?

Brokaliv
11-05-2006, 11:17 PM
I didn't do anything special to boot it, if that's what you're wondering. I put the pelican.bin file on my Memory stick, put the SMC file on the Memory stick, started it up on my PS2, selected the USB, selected the file from the file list, and it started.

I have the older slimline PS2, a 32 mb memory stick, and Codebreaker 8.1 if that helps.

I guess I'll have to try another pen drive I guess.

paulo1984
11-06-2006, 12:38 AM
Yes making Codebreaker to open homebrew files would take the PS2 to a hole new world :) not many people are able to do things like that because of too many complications but if codebreakler would do then PS2 would still have a strong shot before it would get ignored after PS3 would come out, well yall know how it is, a new game much more advanced comes out and all oldies gets left behind so this idea would sertainly keep PS2 on a Roll :D

ironmansbro
11-06-2006, 09:29 PM
yes

hissam
11-07-2006, 12:49 PM
I would say. yes. its a good idea.:D

ardshipman1102
11-07-2006, 05:18 PM
Yeah, I like the hell outa what I'm hearing! But, We need a driver fix on a not-so-distant update CB so that those of us with newer PS2s can use a USB device.

bootsector
11-09-2006, 12:21 AM
Please, make a pelican.bin for uLaunchELF:

http://ps2-scene.org/forums/forumdisplay.php?f=113

Best regards,

bootsector

Cardinal Fang
11-10-2006, 05:25 AM
If this gets the green light, someone should definitely make a card formatter. That damn blue square just won't delete. >_<

The Cyndicate
11-10-2006, 05:27 AM
I think making code majic easily downloadable is a LARGE mistake.

I would leave that alone.

Spud Wexler
11-10-2006, 12:21 PM
It is a good idea, yeah, go for it:)

DMK502
11-12-2006, 02:44 AM
I vote yes.

DOGWITCH
11-12-2006, 03:09 PM
go for it.

trevor813
11-12-2006, 08:57 PM
sounds good :)

Skiller
11-13-2006, 06:07 AM
Please, make a pelican.bin for uLaunchELF:

http://ps2-scene.org/forums/forumdisplay.php?f=113

Best regards,

bootsector

u will not see one of Luanch elf .. since its basicly a loader on its own that would enable u to load anything u wanted .. (be ligit or iligle)
so luanchelf is out .. i would say

Rathlos Slayer
11-13-2006, 07:08 PM
um, made a thread, decided to look at this topic, then noticed I should have put the stuff in the thread here...but the homebrews dont seem to work, especially the Media Players

Einlander
11-14-2006, 01:01 AM
I vote for the sms player.

Also it would be nice to have somthing like the Luaplayer on the psp. That would make it a gift that would keep on giving.

hariken78
11-14-2006, 08:25 PM
I think it's a great idea, and it makes the CodeBreaker even more versatile than before!

Rev. Stone Raven
11-16-2006, 01:59 PM
I Vote Yes. All Old School Games Are Cool. And A Browser Would Be A Great Add On If We Could Get One. But How About A Emul. For The Sega CD, DreamCast,NEO GEO,MAME,NES.


Ok I have the old Fat PS2 system and have used a Lexar pen drive that has worked perfectly for all the day 1 files and game save transfers. I have the CodeBreaker version 9.1 also. I have tried all of the homeBrew Apps. but with no luck at all getting them to boot up it just goes to the regular CB screen to choose the cheats and what not. Would my 200Gig Hard Drive have anything to do with the apps. not booting or is it the version of my CB that's preventing them from booting.

Rathlos Slayer
11-16-2006, 04:06 PM
Um, you have to unzip all the files first, and for the media player, its a pain, Ive unzipped about 12 files inside of the origional file, and I still aint got it working, Im thinking I missed something, well, good luck, and tell me if you get the media player going, I am still getting a screen that says Cable: not ready PC: not ready

KirielleStarWind
11-17-2006, 12:01 AM
I vote YES :D

ledhed
11-18-2006, 09:33 AM
So how are we making out ?

Rev. Stone Raven
11-19-2006, 02:02 PM
Yea I know I have to unzip it first. I tried even creating a folder called Root Folder and putting the file in that but it still won't work. I can't get any of the homebrew to work.

Dagmawi
11-19-2006, 05:50 PM
Where are the list of applications that are available for the CB?

And How do you convert homebrew apps to pelican.bin?

Rev. Stone Raven
11-19-2006, 08:31 PM
Here is the link that's in the very first post. http://www.cmgsccc.com/ps2/homebrew/ As far as how you make the .bin file. You can't. CMX I think is the only person who can make them. So it has to be on his terms not ours. The most ya can do is maybe request the type of homebrew you would like to see and just sit back and wait to see if it gets posted or not.

1UP
11-20-2006, 06:01 PM
This would be cool, but alot of this has already been done as far as emulators and Media players, Web browers have been done but for the HDD only, so that would be pretty cool if that was done.

Phyrebird
11-22-2006, 03:15 AM
I'd like to see a Codebreaker trainer engine. :P

Wetzel
11-23-2006, 12:19 AM
Im gonna vote yes, and I understand that we will not be able to make our own day 1 files, but some of the games ive been looking for that have been out havent got codes yet such as SvR 2007. Ive found other home-made CB codes but I want official ones....

Tatsu
11-23-2006, 03:46 AM
I vote yes. I'd love to be able to get my pictures onto a USB Flash, without having my friend's laptop to see them. I'd love to see this kind of application in a future Codebreaker, and look forward to it.

yay_hes_out2
11-24-2006, 06:17 AM
I would say yes to working on ps2 to make it better because if you can make a emulator to emulate snes and seg gen then you could also make one for sega saturn, dreamcast and xbox with proper coding alot better than wasting money trying to keep up with the times.:cool: plus things like a linux program for ps2 thru a pelican.bin would threaten xbox:cool:

bootsector
11-27-2006, 03:57 AM
I suggested LaunchElf just to make things easier for us.

Anyway, you can actually run LaunchElf, thus *ANY* unsigned ELF file, by setting the "Exit to" feature of SMS Media Player and point it to LaunchElf on Memory Card. :cool:

Anyway, my vote is still LaunchElf! ;)

Best regards,

bootsector

u will not see one of Luanch elf .. since its basicly a loader on its own that would enable u to load anything u wanted .. (be ligit or iligle)
so luanchelf is out .. i would say

Bootleg
11-27-2006, 04:57 PM
I suggested LaunchElf just to make things easier for us.

Anyway, you can actually run LaunchElf, thus *ANY* unsigned ELF file, by setting the "Exit to" feature of SMS Media Player and point it to LaunchElf on Memory Card. :cool:

Anyway, my vote is still LaunchElf! ;)

Best regards,

bootsector

Agreed. Another point to look at is that CMX is usually busy creating codes, running the site and having little time to convert the massive amount of homebrew. If LanchELF was made into a pelican.bin, it would greatly decrease everyone's need to rely on him to convert the elf files and free him up to take care of more important matters.

hunter
11-28-2006, 01:28 AM
when i pick the usb device under rom list, it freezes what's wrong?

bootsector
11-28-2006, 01:57 AM
Is your USB drive formatted in FAT filesystem? If so, maybe your usb drive is incompatible with SNES Station

Best regards,

bootsector

when i pick the usb device under rom list, it freezes what's wrong?

hunter
11-28-2006, 02:53 AM
can i use a cd-rw?

Rathlos Slayer
11-28-2006, 11:00 AM
PS2 cant read CDR, CDRW, anything of the sort, trust me, I know, got pissed off when my stereo brke and I couldn't play my songs on the TV. Well....there might be SOME way to get it to, but as of now, I dont know of it, and if anyone knows, Im all ears, but I doubt its possible.

Drak Swordsman
11-29-2006, 09:53 AM
PS2 cant read CDR, CDRW, anything of the sort, trust me, I know, got pissed off when my stereo brke and I couldn't play my songs on the TV. Well....there might be SOME way to get it to, but as of now, I dont know of it, and if anyone knows, Im all ears, but I doubt its possible.

Actually, I thought the PS2 could read audio CD-Rs and RWs.

SMS Player can actually use specially formatted CD-Rs to play videos, but not CD-RWs.

Rathlos Slayer
11-29-2006, 11:02 AM
Hm, all of my cdRs never work. Ive tried 3 diffrent brands, brand new CDs, nothing seems to work for me.

Renji_Abarai
11-29-2006, 11:13 PM
I have 1 Problem with this Home Brew, It won't alow me to Continue My saved games, Even with the Save State, and also the Actual game Save files..PS I can Load the Games off of My Pen Drive and Play them,.

I'm waiting on you guys to come out with a Codebreaker for the PS3 before I go buy one. :)Will never happen Bub, Sorry..

yay_hes_out2
11-30-2006, 06:20 AM
I think as a fellow programmer that creating a program inside an emulator is a theory it would probably be easier to make a rom for snes station to run your elf launch program than making a pelican.bin any other way no company would agree on:rolleyes: anyways they still need work on snes station not all bugs took out but weirdly the gensis emulator has no problem:confused: but genisis I really didnt see many great games theres road rash but not really:( .

Renji_Abarai
12-01-2006, 06:25 PM
We've had this as a possibility for a long time now, but I think it's time we let the users take a stand on this. What would you think if we went to some of the homebrew makers out there and built their files into files that could be put onto an USB Flash Device and booted via Code Breaker PS2?

We could do genesis emulators, naplink, code majic, basically anything we wanted to and had permission to do so with. Of course, nothing illegal would be "OK"d as this causes many numerous issues. And noone else in the world can sign the files that boot from USB Flash Device with Code Breaker PS2 besides us.

The method it would work is quite simple:
1) You need Code Breaker PS2 V7.0 or higher.
2) We'd have a .zip file for download that contains a pelican.bin for the app you want to download.
3) You'd put it on your USB Flash Device's root folder.
4) Insert the USB Flash Device into your PS2 and boot Code Breaker PS2.

After a short loading, the app would boot up instead of the Code Breaker PS2 main menu.

To go back to Code Breaker PS2, you simply just boot Code Breaker PS2 without the USB Flash Device plugged in, or delete the pelican.bin from your USB Flash Device. In no way does it modify anything on ur system to stop you from using Code Breaker PS2.

Vote in the poll!! The poll ends on Halloween approximate 8 PM. Get your vote in!!

We should get some replies here too. If you voted Yes, please reply below with the apps you'd like to see. If you voted No, please explain your position on why you have voted No.

UPDATE: Some homebrew "tasters" for you are here http://www.cmgsccc.com/ps2/homebrew/

-CMXOk Now How do I Continue from My save, I have saved the Game but when i go to load the game it won't load,. Ok for Example,.


Magic Knight Rayearth, It will let me Save the Game but I can't Load the Game, From Both Save State and Acutual save..PS There is a FIX to this SnesStation

http://people.freenet.de/ps2dev/emulators.html
__________________

Ams81
12-08-2006, 03:26 PM
Keep in mind that anyone who owns a slim PS2 of the latest version cannot even use the USB ports with the Codebreaker program running. Before anything like homebrew is done, what should be done first is a revamped Codebreaker disc that can read from the USB ports in the new slim PS2's.

popalock
12-08-2006, 10:18 PM
yes

Vercalos
12-12-2006, 12:10 AM
So where did the 0.2.4 version of SNES Station come from? The latest version I found on the official site was 0.2.3 WIP released in 2003..

nickpa
12-12-2006, 12:38 AM
whats the usb problem with the slim??? i gat no troubels with it


I got bolth any way slim and old

bootsector
12-12-2006, 01:02 AM
It's a hack from a guy named MegaMan! It's not official and wasn't released by Hyriu!

Regards,

bootsector

So where did the 0.2.4 version of SNES Station come from? The latest version I found on the official site was 0.2.3 WIP released in 2003..

razor
12-14-2006, 03:30 PM
yes, yes, yes-i just tried the naplink with a pny 1gig and it booted easy-on my pstwo and my old ps2

nickpa
12-14-2006, 10:36 PM
so your trying to say that home brewed programs dont work for slim???
<-----message me how to use the H.B. programs----->

the_zodiak
12-24-2006, 05:22 AM
I was googling for a way to do this with cb and I found this thread. I loaded up the snes emu with some roms no problem, the only issues I've had are with certain roms like Pilotwings, but that only works with zsnes anyway. A few roms have sound issues, but overall its better than playing them on the dreamcast.I'm hoping for a port of an nes emulator tho.

darcsyde
12-26-2006, 06:13 AM
CMX could you please convert the CodeMajic.elf to the Pelican.bin file format so us slim pstwo users could launch the program using Code Breaker?

Thanks!

lon lawyer
01-01-2007, 10:25 PM
yes

xsalemx
01-02-2007, 07:02 PM
I'd like a MPG-AVI-MP3 player...
though don't know if that's legal or not... :(


^^


PS: Specially if the movies ARE on the USB Flash device....

Me Too ;)

Vercalos
02-02-2007, 07:09 AM
Umm.. Quick question about the future of PS2 homebrew. Will there be any more programs ported over to be ran by the codebreaker? Or this more or less dead?

alan mock
02-04-2007, 05:13 AM
who wouldn't want to just hook up there usb to the ps2 and start gameing? I vote yes. Alot quicker than doin all the typeing.